Be the first
into the river.
1,000 gen-0 Salmon, minted before the game opens. Half priced in AVAX to seed the LP and treasury, half reserved for $BANDS holders. Class, rarity, and traits roll randomly on-chain at mint - no two Salmon are alike.
DNA is generated on-chain at mint time. Class, rarity, and traits are random.
Marketplace
Trade gen-0 Salmon - peer-to-peer, settled on-chain.
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Plan your roster.
Each Salmon has a Class, a Faction, a Rarity, and three stat numbers. Three Salmon make a team. The right combination earns more $ROE per mining cycle and wins more raids. Here's the cheat sheet.
The three stats
Combat strength. The team with the higher BP wins raids and defends mines better. Driven by your Salmon's parts, class bonus, and rarity multiplier - every gene contributes.
Mining yield. Higher TP = more $ROE per mining cycle. Stack TP if your main play is mining.
Raid edge. The faster team gets a +5% BP bonus when attacking. Stack Speed to flip close raids.
The 8 classes
Each Salmon's class is rolled at mint and never changes. Each class has a passive bonus that nudges what the Salmon is best at.

Mining workhorse. Stack three for the highest sustained $ROE per cycle.

Highest raw mining output of any class - at the cost of slightly weaker combat. Glass cannon. Best when you're confident you won't be raided.

Anchor your team with one if you expect to be a raid target.

Reliable raider. Solid pick for raid teams that need consistent pace.

Fastest class in the game. Devastating raid lead. Glass cannon - strike before defenders react.

Modest boost across BP, TP, and Speed. Solid generalist when you're filling the third slot of a team.

Small boost across every stat. Pairs well with Landlocked as a flexible defensive piece.

Reliable all-rounder. Larger across-the-board boost than Tribal or Phased. Dependable in any composition.
Class bonuses are flat additions on top of your Salmon's part stats - typically +8 to +12 points on the relevant stat for the specialists, +2 to +5 across all stats for the generalists. Final impact is amplified by your Rarity multiplier.
Rarity
Rarity multiplies every stat. Same class, higher rarity = strictly better.
Factions & matchups
Every Salmon also rolls one of six factions, independent of class. A Wild can be a Hunter; a Hatchery can be a Decayer. Faction sets the rock-paper-scissors matchup wheel - the right matchup swings a raid by 7% BP. A team's faction is whichever 2 of 3 Salmon agree.
| Faction | Beats | Loses to |
|---|---|---|
| Trasher, Starver | Spawner, Decayer | |
| Starver, Spawner | Trasher, Decayer | |
| Decayer, Biter | Hunter, Starver | |
| Hunter, Biter | Spawner, Trasher | |
| Trasher, Spawner | Hunter, Biter | |
| Hunter, Decayer | Biter, Starver |
Roll rate is ~16.7% per faction. Pure-faction teams are rare and have to be assembled deliberately on the marketplace. Factionless team (3 different factions) → −3% BP penalty against any faction-aligned opponent.
Team synergies
Maximum focus. 3 Hatchery for pure mining; 3 Leapers for pure speed.
Highest synergy bonus in the game.
Functional but suboptimal. Rebalance toward one of the two synergies.
Premint > game
You don't need a team yet. The premint mints individual Salmon - you'll assemble teams when the game opens. Until then: collect, trade, and hold the rare ones. The marketplace is right next door.