Pre-Mint Event

Be the first
into the river.

1,000 gen-0 Salmon, minted before the game opens. Half priced in AVAX to seed the LP and treasury, half reserved for $BANDS holders. Class, rarity, and traits roll randomly on-chain at mint - no two Salmon are alike.

Quantity
Max 10 per transaction

DNA is generated on-chain at mint time. Class, rarity, and traits are random.

Rarity odds ~5% Legendary ~15% Epic ~30% Rare ~50% Common

Marketplace

Trade gen-0 Salmon - peer-to-peer, settled on-chain.

— listings · Platform fee 2.5%
BP
TP

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How teams work

Plan your roster.

Each Salmon has a Class, a Faction, a Rarity, and three stat numbers. Three Salmon make a team. The right combination earns more $ROE per mining cycle and wins more raids. Here's the cheat sheet.

The three stats

Battle Power (BP)

Combat strength. The team with the higher BP wins raids and defends mines better. Driven by your Salmon's parts, class bonus, and rarity multiplier - every gene contributes.

Travel Power (TP)

Mining yield. Higher TP = more $ROE per mining cycle. Stack TP if your main play is mining.

Speed (SPD)

Raid edge. The faster team gets a +5% BP bonus when attacking. Stack Speed to flip close raids.

The 8 classes

Each Salmon's class is rolled at mint and never changes. Each class has a passive bonus that nudges what the Salmon is best at.

Hatchery
+TP (Mining)

Mining workhorse. Stack three for the highest sustained $ROE per cycle.

Wild
++TP, −BP

Highest raw mining output of any class - at the cost of slightly weaker combat. Glass cannon. Best when you're confident you won't be raided.

Landlocked
+BP (Defense)

Anchor your team with one if you expect to be a raid target.

Anadromous
+Speed

Reliable raider. Solid pick for raid teams that need consistent pace.

Leaper
++Speed

Fastest class in the game. Devastating raid lead. Glass cannon - strike before defenders react.

Tribal
+All stats

Modest boost across BP, TP, and Speed. Solid generalist when you're filling the third slot of a team.

Phased
+All stats

Small boost across every stat. Pairs well with Landlocked as a flexible defensive piece.

Keystone
+All stats

Reliable all-rounder. Larger across-the-board boost than Tribal or Phased. Dependable in any composition.

Class bonuses are flat additions on top of your Salmon's part stats - typically +8 to +12 points on the relevant stat for the specialists, +2 to +5 across all stats for the generalists. Final impact is amplified by your Rarity multiplier.

Rarity

Rarity multiplies every stat. Same class, higher rarity = strictly better.

Legendary
×1.30
~5%
Epic
×1.15
~15%
Rare
×1.00
~30%
Common
×0.85
~50%

Factions & matchups

Every Salmon also rolls one of six factions, independent of class. A Wild can be a Hunter; a Hatchery can be a Decayer. Faction sets the rock-paper-scissors matchup wheel - the right matchup swings a raid by 7% BP. A team's faction is whichever 2 of 3 Salmon agree.

FactionBeatsLoses to
BiterTrasher, StarverSpawner, Decayer
HunterStarver, SpawnerTrasher, Decayer
SpawnerDecayer, BiterHunter, Starver
DecayerHunter, BiterSpawner, Trasher
StarverTrasher, SpawnerHunter, Biter
TrasherHunter, DecayerBiter, Starver

Roll rate is ~16.7% per faction. Pure-faction teams are rare and have to be assembled deliberately on the marketplace. Factionless team (3 different factions) → −3% BP penalty against any faction-aligned opponent.

Team synergies

Same class ×3
+5% Team BP

Maximum focus. 3 Hatchery for pure mining; 3 Leapers for pure speed.

All different classes
+10% Team BP

Highest synergy bonus in the game.

Mixed (2+1)
No bonus

Functional but suboptimal. Rebalance toward one of the two synergies.

Premint > game

You don't need a team yet. The premint mints individual Salmon - you'll assemble teams when the game opens. Until then: collect, trade, and hold the rare ones. The marketplace is right next door.

Your Salmon

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#—

Welcome to the river!

Your fresh Salmon are ready.